Creating A Quality Encounter
So, you've got a great concept for your game. You've gotten started in your campaign and everything is going well, but one thing is driving you crazy: how to create an encounter for your players. A lot of people struggle with this. Either the encounter is too easy and players blow through it or you've over done it and everyone is dying. Balance is really difficult to find. So, I'm going to give you some suggestions to help you keep conflicts both exciting and balanced. Before you get down to stats and numbers, make sure that your encounter has meaning and it pushes the story forward. There is a common urge to make sure there are enemies to fight every time you play, and this leads to a cold mathematical match. Battle is much more satisfying when it serves a purpose and affects the story. If you approach creating an encounter with the idea that it's meaningful, you'll be less likely to throw cannon folder. When you plan your encounter, the most impo