More Than Adventure
Alright, you've got your adventurers traveling across a kingdom of your creation fighting bad guys, earning treasure, exploring dangerous ruins. What more could you ask for? While the adventure is the main goal and doing that well is a big achievement, have you considered what fun could be had outside of the main adventure? It can be easy to get nervous as a GM and think that if your players doing quest related action all the time that people won't have as much fun, but you might be surprised at the simple things your players can enjoy role playing. Now maybe you stick very closely to action scenes because you and your group are not very comfortable or practiced in role playing. That's totally fine. I want to suggest some simple ways that you spend some time outside of the main adventure and still have fun. Whether you've created a world the PCs have known all their lives or if you've taken them to a new land of wonder, remember that these environments should have a